“Is it wrong to wish on space hardware?” Exploring emotional attachments to spacecraft.
People tend to assume that space hardware is cold, mechanical, and inaccessible. Yet at the same time, many people form emotional attachments to spacecraft both real and fictional. This session will take participants through a visualisation exercise in order to understand more about the cultural values of spacecraft, and hence their heritage significance.
At this Heritage & Play session, we will experiment with the Oculus Rift, a virtual reality head-mounted display system that envelops users in simulated worlds: www.oculus.com/rift. We will have a chance to play with the Rift and to discuss its current applications and future possibilities for the archaeological and heritage sectors.
During our last H&P session, we animated King’s Manor with lightwriting, a relatively easy technique involving long-exposure photography and LED lights. Our results, due to the fantastic photography skills of Alexis Pantos, were striking:
During this week’s Heritage & Play, we will experiment with lightwriting, an experimental photography technique that can produce fun and surprising interactions with buildings and landscape. Stemming from artists such as Picasso, lightwriting explores long-exposure photography performed within a landscape. We particularly welcome buildings archaeologists who want to experiment with annotating and illuminating features of buildings. We will also have a discussion about possible collaborations with Illuminate York, to best present and situate King’s Manor.
From the Rust website:
…a multiplayer game where you and other players are attempting to survive through the awful conditions, where humanity has been reduced to cavemen. Rust’s world is harsh. The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you.
From the Never Alone website:
Never Alone (Kisima Ingitchuna) is the first game developed in collaboration with the Iñupiat, an Alaska Native people. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game. Play as a young Iñupiat girl and an arctic fox as they set out to find the source of the eternal blizzard which threatens the survival of everything they have ever known.
University of York MA student Michael Johnson edited the footage from the drone into a short video–check it out!
The Heritage & Play group went to Walmgate Stray to try out the drone that the University of York Department of Archaeology bought for archaeological recording. Heritage & Play coordinator, Neil Gevaux, demonstrated the drone’s capabilities and then we had flying lessons.
We had a surprise visit from our colleagues Dr. Adrian Evans and Tom Sparrow from the University of Bradford who brought their own drone!
Thanks for the great day!